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Southpaw Engine : ウィキペディア英語版 | Southpaw Engine Southpaw engine is a video game engine designed for the Game Boy Advance to produce first person shooters. It was developed by Australian developer Torus Games. The engine allows first person games to be reproduced with a maximum of 19 levels, 8 enemies and 5 save game slots, to fit within an 8MB Game Boy Advance cartridge. The game engine is most likely retired with no future titles announced using the Southpaw engine. ==Engine Features==
* Mip Mapping 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕 * Transparent Textures * Reflective water * Destroyable textures and objects * Security Cameras 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕 * Look Up/Down; Shooting Up/Down 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕 * Screen shake 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕 * Moving geometry * Floor and Ceiling textures 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕 * Multiplayer game variation and 2 player cooperative 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕 * Sniper views * Night vision * Night and day cycle * Path finding AI 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕 * Dynamic lighting * Ladders * Proximity sound effects * 16 channel mod music tracks * BSP Traversal for Level Geometry Rendering 〔(Gaming Target Duke Nukem Advance Interview ) at (GamingTarget )〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Southpaw Engine」の詳細全文を読む
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